﻿using UnityEngine;
using System.Collections;
using IMIForUnity;

public class BodyMeaKeyCtrlDemo : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
		if(Input.GetKeyDown(KeyCode.A))
		{
			ImiBodyMeaMgr.Instance.ClearPrevData();
			
		}
		
		if(Input.GetKeyDown(KeyCode.B))
		{
			//mImimgr.BeginMeasureFront();
			ImiBodyMeaMgr.Instance.BeginMeasureFront();
		}
		
		if(Input.GetKeyDown(KeyCode.C))
		{
			//mImimgr.BeginMeasureSide();	
			ImiBodyMeaMgr.Instance.BeginMeasureSide();
			
		}



	}
}
